Game Design
As a game designer of both physical and digital interactions, I keep intentional emotional experience involved in all workflows, and I enjoy crafting stories through interaction for both learning and entertainment.
Bloomers 2026
Bloomers is a pollination game assisted by 360 audio and projection.
It is immersive and prop based, with the target audience being 5+, targeting all ages and challenging them to come be Assistant Pollinators in Miss Bloomfields aspiring garden.
The goal of Bloomers is to bring families and audiences of all ages together to play and learn about the wonderful process of pollination. Audience members and players are given seeds after the experience as a challenge to take what they have learned into their day to day lives, and to maybe continue the pretend throughout the day.
Exhibits 1 (March 27-28) and 2 (April 29th) apart of my larger research on engaging audiences using a combination of physical and digital tools for ease of use, atmosphere, and accessibility.
Crybaby the Boardgame
This is a boardgame I designed targeting children and adults struggling with a tumultuous home life. Through interaction and movement mechanics, I introduce Pepper as a character, her and her families limits, and the real truth behind the monster lurking in her house at night. It is carefully crafted, and will be expanded upon in future iterations.
View the full Game Design Document here.
Extended Reality and VR Work
I have experience designing for virtual and augmented reality in Unity for educational experiences in Meta and Vive headsets, as well as on phones.
Work with Mesh Labs
These snapshots are taken from various released an unreleased VR and MR projects, designed for either headset or mobile use. My primary roles were 3D artist and environment designer.





Above images from AR Weather WOWS, I only worked on environments within these pictures (other than the cabin, shown below at a closer view.)
3D Work
For both extended reality and other projects, I am a 3D artist with experience in Maya, Substance Painter, Blender, and other programs. I also animate in Maya and Unity.

Demonstration of iterative design process for a virtual interactive desk.












